@Structure.FieldOrder(value={"Luid","Attributes"}) public static class WinNT.LUID_AND_ATTRIBUTES extends Structure
Structure.ByReference, Structure.ByValue, Structure.FieldOrder, Structure.StructField
Modifier and Type | Field and Description |
---|---|
WinDef.DWORD |
Attributes
Specifies attributes of the LUID.
|
WinNT.LUID |
Luid
Specifies an LUID value.
|
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE
Constructor and Description |
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LUID_AND_ATTRIBUTES() |
LUID_AND_ATTRIBUTES(WinNT.LUID luid,
WinDef.DWORD attributes) |
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField
public WinNT.LUID Luid
public WinDef.DWORD Attributes
public LUID_AND_ATTRIBUTES()
public LUID_AND_ATTRIBUTES(WinNT.LUID luid, WinDef.DWORD attributes)