public static class WinUser.INPUT.INPUT_UNION extends Union
Structure.ByReference, Structure.ByValue
Modifier and Type | Field and Description |
---|---|
WinUser.HARDWAREINPUT |
hi |
WinUser.KEYBDINPUT |
ki |
WinUser.MOUSEINPUT |
mi |
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE
Constructor and Description |
---|
WinUser.INPUT.INPUT_UNION() |
WinUser.INPUT.INPUT_UNION(Pointer memory) |
getFieldOrder, getNativeAlignment, getTypedValue, readField, setType, setType, setTypedValue, writeField, writeField
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, clear, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFields, getNativeSize, getNativeSize, getPointer, getStructAlignment, hashCode, newInstance, read, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setFieldOrder, setTypeMapper, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write
public WinUser.MOUSEINPUT mi
public WinUser.KEYBDINPUT ki
public WinUser.HARDWAREINPUT hi
public WinUser.INPUT.INPUT_UNION()
public WinUser.INPUT.INPUT_UNION(Pointer memory)