@Structure.FieldOrder(value={"type","input"}) public static class WinUser.INPUT extends Structure
Modifier and Type | Class and Description |
---|---|
static class |
WinUser.INPUT.ByReference |
static class |
WinUser.INPUT.INPUT_UNION |
Structure.ByValue, Structure.FieldOrder, Structure.StructField
Modifier and Type | Field and Description |
---|---|
WinUser.INPUT.INPUT_UNION |
input |
static int |
INPUT_HARDWARE |
static int |
INPUT_KEYBOARD |
static int |
INPUT_MOUSE |
WinDef.DWORD |
type |
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE
allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField
public static final int INPUT_MOUSE
public static final int INPUT_KEYBOARD
public static final int INPUT_HARDWARE
public WinDef.DWORD type
public WinUser.INPUT.INPUT_UNION input
public INPUT()
public INPUT(Pointer memory)